90s Mac Computer Games Learning

Before digital downloads, finding the best Mac games wasn’t always easy.

  1. 90s Mac Computer Games Learning Videos
  2. 90s Computer Games List

A classic game by the Super Solvers and The Learning Company who seemed to dominate the children’s computer game market in the 90s. This game featured a treasure hunter who gained clues by netting elves (for some reason) and then used the clues to find keys that allowed you to climb higher and higher up the mountain. Besides the educational questions that the elves would ask you, this game also. Just fitting into the classic computer games from the 90s with a launch on February 12, 1999, Sid Meier’s Alpha Centauri was considered to be a spiritual successor to the Civilization video game series.

They were out there, but the Mac section of the computer game stores (they used to have those) seemed to stock nothing but “Mario Teaches Typing,” and the games that included Mac and Windows versions would inevitably be scattered around the “PC” sections of the store.

As such, compiling a list of the best classic Mac games is pretty tough.

That didn’t stop us from doing it. And because we want you to actually play these games, we made sure you can still buy them all in either their original form or as enhanced editions (not remakes). It also means some of our favorite old Mac games—such as Myth, Red Baron, and Fallout—didn’t make the list.

By the way, if you want to stay on top of all the latest Mac games updates, retro or modern, make sure you check out Pure Mac.

The 10 Best old games for Mac: Revisiting the classics

90s Mac Computer Games Learning Videos

For the record, old-school classics are not exclusive to older gamers. These classics are famous and still supported for a reason. You’ll be surprised how much fun these games can even after all these years.
When this turn-based fantasy RPG from Spiderweb Software arrived in 2000 it already looked and played like throwbacks to RPGs of the late ‘80s and early ‘90s. But it did so in the best ways possible.

Avernum is an underground prison, and of course, your adventure begins when you’re exiled there from the surface world, known as the Empire. But Avernum isn’t simply a prison; an entire culture exists in this subterranean world, presenting you with myriad options on what to do next. With numerous quests, spells, and party members to customize and control, Avernum unfolds with the freedom of pencil and paper adventures.

Avernum: The Complete Saga gives you a ridiculous amount of content and a cohesive story arc that’s tremendously satisfying. The graphics are rudimentary, but Avernum is very satisfying if you can overlook that.

Another name synonymous with Mac gaming back in the ‘90s was Ambrosia Software. You simply didn’t know a Mac user who didn’t have at least one Ambrosia game on her PowerPC.

Perhaps their most fondly remembered title is EV Nova, the third game in the Escape Velocity series. A space exploration and combat game, EV Nova is set amongst warring factions scattered throughout the Milky Way. Consider it Divergent amongst the stars, as you will select your faction then find your role in it.

Gameplay involves jumping between star systems to accept and execute missions, upgrade your ship, and wreck havoc. There are six major storylines and plenty of branching missions, and how you get involved is up to you. That leads to plenty of replay options.

Learning

It’s still easy to get overwhelmed by EV Nova despite its age, but Ambrosia offers plenty of resources at the company’s website.

90s Computer Games List

Our second sci-fi first-person shooter to make the list finds you waking from cryostasis to a ship full of unknown aliens, a screwed up AI, and your now zombified companions. Fair enough. We’ve been through this before, so pick up the weapons and health packs and have at it, right?

Wrong. System Shock 2 doesn’t give you a lot of weapons or health packs. Rather, it gives you an RPG-like system of upgrades that forces you to use strategy, stealth, and the environment to survive.

What really separates System Shock 2 from its peers is the ship itself. It’s creepy and oppressive, and you’ll be more afraid of what could be around the corner than what actually is. Story elements are revealed through logs left by the crew, limiting your knowledge of what’s going on in a manner that reinforces how alone you are.

Another game produced by Peter Molyneux, Syndicate Plus is a real-time tactical action game in which you lead a team of cyborg mercenaries in the “problem-solving” department of the Syndicate.

When you hear the term “cyborg” you just know there are going to be plenty of customization options via augmentations. You will use these to create a team that moves through futuristic locations to achieve your employer’s objectives.

Although there’s plenty to address between missions, it’s the execution of those missions that is most fun. The citizens and their belongings (cars, for example) are there to suit your purposes, should you need them. Your radar tells you where you need to go, but the direct route isn’t always best. If you need some extra help you can “persuade” the people around to help get the job done.

Best of all, the music and sound effects were incredibly effective for the time. The music that suddenly kicks in when you’re spotted will follow me for the rest of my life.

I gave up on the Star Wars movies about 25 minutes into Return of the Jedi, and I’ve never been able to get back into it. I still quite enjoy the games, however, and my all time favorite is 1994’s TIE Fighter from LucasArts.

This is because of the excellent story that drives the mission-based flight-sim combat, because of the smooth graphics, and because it was the first time I got to serve the Empire. The missions are what you’d expect from any competent flight sim, asking you to engage in dogfights, take down freighters, protect your own vessels, etc. But because you’re now facing off against the whiney Rebellion, there’s a certain evil glee that goes along with it.

I’m also impressed by TIE Fighter’s staying-power. The gameplay is every bit as intense (and difficult) as it was in the mid-90s, and the space combat graphics are still very cool to view. Just make sure you play it with a joystick. Trust me on this.

There was a time when Bungie Studios was the shining light of Mac gaming. With Mac-only (or at least Mac-first) games such as Myth and Oni, they were the one company that made Windows owners jealous of Mac gamers.

But then Microsoft bought them to claim Halo, and that shining light was snuffed out forever.

Mac gamers can still see what made Bungie so special by playing the Marathon Trilogy. This revolutionary series of sci-fi themed first-person shooters introduced features such as real-time voice chat and the ability to wield two weapons at once. The multiplayer options may not do you much good today, but the action and the story are every bit as entertaining as they were in the ’90s.

Honestly, Marathon would be higher on this list were it not for the steps required to grab it. The games are free, but you’ll need to install Aleph One (the free, open source continuation of Bungie’s Marathon 2 FPS game engine) to run them.

“But what if this was set in space?” is a valid question for every video game ever made…even games that are already set in space. That’s because space makes everything so much bigger and more imaginative. And the time this worked best was when Sid Meier took Civilization interstellar with Sid Meier’s Alpha Centauri.

The turn-based strategy elements all remained. You choose from seven factions, then research an unexplored planet, build new technologies and customize your units, and conquer anything hostile (or friendly, if that suits you) to claim victory.

The fun thing about Alpha Centauri is that none of the factions are bad guys. No matter which you select, you feel like you’re doing the right thing when you conquer the others.

Still, why bother playing this when there are many modern alternatives available on the Mac? Because the only thing missing in Sid Meier’s Alpha Centauri are the flashy graphics. The writing, voice-acting, and depth of gameplay options are still among the best the genre has ever seen.

For our next game, we go all the way back to the ’80s with Bullfrog’s Populous from Peter Molyneux. If it’s not the first “god” game out there, it’s the first that made god gaming so gleefully fun.

In Populous, you’re given an isometric view of your world and tasked with manipulating this world to help your “followers” wipe out the enemy. More followers lead to more mana, more mana leads to more powers, and more powers mean earthquakes, volcanos, and all kinds of fun ways to punish the non-believers.

There are many similar games available now, most of which are much more involved and rewarding. So, why bother going back to 1989 for the original Populous? Because it’s still fun. It also contains a whopping 500 levels, and the rudimentary graphics create an odd connection with your followers. It’s more like developer and programs than God and subjects.

Those looking to relive the original adventure in this real-time fantasy RPG are in for a treat. The enhanced edition—released in April of this year—comes with the original version from 1999.

No matter which version you’ll play, you are the Nameless One. A name like that means life isn’t good, and the horrors of lives you can’t remember are coming back to haunt you. Worse, a floating skull named Morte is leading your adventure that will take you to the very depths of Hell.

The characters you can recruit in Planescape: Torment are highly non-traditional, including a crossbow-wielding cube and a haunted suit of armor. You’re free to change your class and alignment throughout the 50+ hour adventure, so you’re not stuck with one way of thinking as with most RPGs of this time.

Here’s a case where the enhanced edition of a game expertly accomplishes its goal; it reminds fans of why they loved the original while making the game accessible to modern gamers.

Why? To start, the remastered graphics lovingly reflect the look of the original, serving mainly to make them look sharp on today’s much larger monitors. The enhanced edition also adds four new characters you can simply ignore if you want to remain faithful to the original, and it builds Shadows of Amn and Throne of Baal right into the package. There’s now a multiplayer option, too.

The reason Baldur’s Gate II is so fondly remembered is because of the excellent story and well-balanced combat. As you’d expect from a Forgotten Realms-based game, you can play through as the good guy, the bad guy, or someone in between. Your actions affect how NPCs and members of your own party see you and will open and close quests and other options.

Good RPGs create worlds you don’t just want to play through, but live in. And in that regard, Baldur’s Gate II is one of the most successful of all time.

The thing about putting together a list of the best classic Mac games is that it’s constantly changing. More games become “classic” each year, but it’s more than that. Countless games bubble just under the surface, waiting to be rediscovered or to get their “enhanced” edition to lift them back into the consciousness of Mac gamers. And with the ease of digital distribution, don’t be surprised if we’re soon talking about more of our favorites.

In the meantime, can someone remind me why the Mac versions of Fallout and Fallout 2 disappeared again?

Disclaimer: Some of the links above are affiliate links, which means that if you choose to make a purchase, I will earn a commission (this is how we pay the bills). This commission comes at no additional cost to you.

Please understand that I only mention games because I believe they’re interesting, good, and/or fun. Never because I received a free copy or to earn a small commission.

(Redirected from Museum Madness (computer game))
Museum Madness
Developer(s)Novotrade
Publisher(s)MECC
Platform(s)MS-DOS, Macintosh
Release1994
Genre(s)Educational
Mode(s)Single player

Museum Madness is an educational computer game for MS-DOS and Macintosh developed by Novotrade for MECC, and was released in 1994. The game is based in an American natural history museum and aims to teach the player many aspects of history such as technology, geology, space, American history, and prehistory. PC Magazine described the game as having kids learn about educational topics (i.e. ecology) while making logical deductions in a series sequence and solving puzzles.[1]

Plot[edit]

The player (at right, with red cap) and MICK listening to an animatronic historical character in the Salem Witch Trials exhibit (DOS version.)

The game starts in the bedroom of an Americanhigh schoolteenageboy who is seated at his computer, attempting to access the National Museum Interactive Service System, only to see that it is offline for repair. An interactive robot from the museum named MICK (Museum Interactive Computer Kiosk) appears onscreen and talks to the boy, explaining that the museum is in danger of losing its secrets forever.

The boy appears to have an extraordinary relationship with MICK as he alone understands that MICK can talk back to him, which he uses to learn more about the contents of the museum. MICK recognizes this understanding and thus asks the boy for help to save the museum. MICK explains that the exhibits have come to life and are acting very strangely. He announces his suspicion that a virus has infected the system while the museum was being converted to complete autonomous computer control.

The player takes the role of the boy and enters the museum. Through the game, the boy visits each of the exhibits, solving mysteries and puzzles by talking to the historical characters, rearranging objects, trading objects with characters and generally putting things back the way they were.

The game is educationally-based, and the player learns both from the many museum-like information cards placed throughout the exhibits, as well as from solving the problems in the exhibits themselves. Along the way, the boy is aided by MICK, who follows him through the exhibits, instructs him and gives additional help and advice on request.

Once the 25 exhibits are restored, the virus itself must be destroyed, which is the final puzzle to be solved.

Exhibits & Objectives[edit]

The exhibits in the museum, which can be entered by clicking a box on the map in the Main Hall, and can be revisited if not completed (the user can exit an exhibit at any time and return later), are shown by the map to be split into five sections:

  • Robots: An out-of-control robot has built itself with stolen parts from the machines in the exhibit, which must be returned.
  • Computer Technology: The exhibit computer's circuits are messed up, and must be repaired.
  • Discovery of Radio: The protagonist must help Guglielmo Marconi, Heinrich Hertz, Alexander Graham Bell and Reginald Fessenden with their experiments so they can share their devices and invent the radio.
  • Energy Technology: The energy sources (polluting and non-polluting) are out of balance, and must be restored to their right values to save the exhibit's ecology.
  • Simple Machines: An animatronic kangaroo is stuck on a high shelf after destroying the exhibit's machines, and the protagonist must fix them in order to rescue the kangaroo.
  • How Big is the Universe?
  • The Solar System: Five stars in the exhibit are out of place, and must be returned to their right positions.
  • Rockets and Computers
  • Air-Powered Flight: The giant fan in the exhibit has blown all the aircraft away, including the airship, so the protagonist must clean up the mess and put everything in their right places.
  • Wright Brothers: The Wright Brothers are having trouble inventing the airplane, so the protagonist must help them.
  • Salem Witch Trials: The virus has deleted the proof that Sarah Good, who has been convicted of witchcraft, did not create three specters the other women of Salem Village have seen, so the protagonist must prove it himself.
  • American Revolutionary War: The virus has scrambled the animatronic George Washington's memories, causing him to support the British oppression instead. The protagonist must find the various documents to convince him otherwise.
  • Ellis Island: The protagonist is put into the role of the immigrants and must successfully reach the U.S. as well as pass his inspection at Ellis island.
  • Hall of Dinosaurs: The virus has infected the exhibit's assembly computer, scrambling the dinosaur skeletons, so the protagonist must re-assemble them properly.
  • Ocean Life: The protagonist must fix a leaking sewage pipe to restore the exhibit's marine life.
  • Hall of AnimalHabitats: The animals are missing from their respective habitats and must be returned.
  • Hall of Ecology
  • Prehistoric People: The animatronic woolly mammoth has escaped from its pen, and the protagonist must get the cave people to help lure it back.
  • The Development of Writing: the protagonist must collect notes from all the writing in the exhibit to help a scribe translate a message left to him by his master.
  • Knights, Heraldry and Jousting
  • Galileo's Telescope: Galileo is missing the components of his telescope, so the protagonist has to gather them from the rest of the exhibit.

Order of gameplay[edit]

The player begins by entering the museum through the basement, working out the basement door's passcode. The player navigates the way into the Main Hall of the museum by a series of numbered doors with corresponding keys which are to be located in the maze of the basement (this introductory location can be skipped if desired).

Once in the Main Hall, the player must locate some batteries to power MICK, which can be found in one of the museum tour tape players. Additionally, the map of the museum on the wall in the Main Hall is found to be in pieces and needs to be reconstructed in order to continue.

Then the player must choose an exhibit to try to repair, using the museum's map to select one. After attempting to repair an exhibit, the player is returned to the Main Hall to select another exhibit. Not until every single one of the exhibits has been returned to normal can the player progress in the game.

When each of the exhibits have been restored, the player returns to the Main Hall to find MICK missing and a cassette tape in his place on the floor. Using one of the museum tape players from which the batteries used to power MICK were borrowed, the player can listen to the tape (shown as on-screen text), which consists of a message from MICK warning the player to go home; the player decides to follow MICK into the basement and finds him in pieces on a bench in the workshop. Upon reassembling MICK, the player must then access the computer to try to stop the virus by answering general knowledge questions. If the player is successful, the virus self-destructs and the museum is saved, and the game is complete.

References[edit]

  1. ^Ehrenman, Gayle C. (1994-12-06). A Gift for Giving. PC Magazine. p. 492. Retrieved 2014-03-23.

External links[edit]

  • Museum Madness at MobyGames
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